Hidden 3D Geometry Blocking Interaction in Adjacent Rooms
Issue:
When a 3D room is hidden, its walls remain active in the background and interfere with placing points or editing adjacent rooms.
Current Workaround:
Users must physically move the obstructing room out of the way, complete edits, then move it back—adding unnecessary steps and risk of misalignment.
Expected Behavior:
If a room (or its walls) is hidden, it should not:
- Intercept clicks
- Block point placement
- Affect snapping or selection in visible areas
Visibility should govern interactivity—if I can’t see it, it shouldn’t affect what I’m doing.
Comments
Agreed
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