There are two different tools in Measure for 3D application. 3D Viewer and View 3D.
3D Viewer
The 3D Viewer offers a modeless version of View 3D. It opens a new window allowing you to view a selected room in 3D with or without any added clip art.
Tool Location
This tool can be accessed two ways. One is through the Navigation Bar.
The other is through the 3D tab of the ribbon bar.
The 3D Viewer Window
- A. Mode
- Rotate: Hold down the right or left mouse button and move the cursor to rotate the room(s)
- Zoom: Hold down the right or left mouse button. Push the mouse forward to zoom out or backward to zoom in.
- Pan: Hold down the right or left mouse button and and move the cursor to pan.
- B. View
- Wire Frame: View the object in a simplified view of outlines.
- Solid: Full 3D rendering with patterns, color, and texture.
- Highlight selection: Left-clicking a part of the object will highlight it the 3D Viewer window as well as the drawing screen.
- Shadow: Include shadow effect in view from light source.
- Zoom to Fit: Automatically adjust the zoom level so that all objects currently being rendered fit within the viewable area.
- Copy Image to Clipboard: Copy the current image to Windows' clipboard. It is then possible to paste it into a piece of image editing software for adjustment or enhancement.
- Lighting and Perspective Options: See the Lighting and Perspective section below.
- Restore Camera Position:
Restore the preview camera to its default location and orientation.
Note:
This button only affects the preview camera. It does not affect the scene camera as represented by the red dot in the preview panel.
- Print and Print Preview: Send whatever is currently visible in the 3D Viewer to the printer immediately or Open a preview of the 3D plan. Click the "Options" button to access certain print settings that are specific to this report. There are also buttons in the Preview window to export the image as a PDF or send the preview to the printer.
- Texture Quality: Adjust the rendered texture quality to be low, medium, or high.
- C. Subject
- Selection: View includes only the select room(s) from the drawing area.
- Scene: View includes the selected room(s) as well as any objects within the room such as 3D clipart.
View 3D
Using and older version of Measure?
When the Viewer is opened, the drawing area is replaced with a 3D rendering of one or more rooms from the drawing. Additionally, a new "3D" Ribbon Bar tab is enabled with controls that are specific to the Viewer. When 3D work is complete, click the "Close 3D Editor" button rather than simply switching to another ribbon bar tab.
By default, only the currently selected room is rendered when the Viewer is loaded. Left-click a room name in the Explorer to switch to it.
Navigate the 3D Rendering
The checkboxes in the "Mouse" section of the ribbon bar control how the cursor interacts with the rendering. Only one option at a time may be enabled. All functions listed below require that the mouse cursor be placed over the 3D view. |
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- Pan
Hold down the right or left mouse button and and move the cursor to pan.
- Zoom
Hold down the right or left mouse button. Push the mouse forward to zoom out or backward to zoom in.
Tip:
Rolling the mouse wheel forward or backward zooms in or out regardless of which Mouse setting is enabled. Save time by using this functionality rather than switching to the Zoom setting on the ribbon bar.
- Rotate
Hold down the right or left mouse button and move the cursor to rotate the room(s).
- Walkthrough
Select this option to place the camera inside the currently selected room at approximately eye level and navigate through it in first-person. If the Walkthrough box is checked while Scene mode is enabled, a new window containing a list of all rooms will appear. Left-click one to select it, then click the "Choose" button, and the camera will be placed within that room.
Navigate through the scene in Walkthrough mode using the following techniques:
- Rotate Camera
Hold down the left or right arrow key to rotate the camera in either direction. Another option is to place the cursor over the 3D view, hold down the right or left mouse button, and move the cursor to rotate the camera in any direction.
- Move Camera
Hold down the up or down arrow key to move forward or backward, respectively. This can also be accomplished by placing the cursor over the 3D view and rolling the mouse wheel up or down.
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View Multiple Rooms
Multiple rooms may be rendered together by checking the "Scene" box in the Ribbon Bar's "3D" tab.
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When this feature is enabled, a check-box is added next to each room in the Explorer window. Place a check next to each room that should be included in the scene. Uncheck rooms that should be hidden. |
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Resize Rooms
Note:
The "Highlight Selection" box in the upper-left corner of the ribbon bar must be checked and the "Scene" box must be unchecked in order to resize rooms in the 3D Viewer.
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Left-click a surface in the 3D viewer to select it. A selected surface will have a red outline around its perimeter and handles on each corner, at the midpoint between corners, and on the center of the surface. Left-click and drag any handle to resize the surface.
During a resize operation, red guidelines and measurements will be generated to help ensure accuracy. The size and shape of any attached wall flaps will also be adjusted automatically when necessary.
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Arrange Rooms and 3D Clipart
Note:
The "Highlight Selection" and "Scene" boxes must be checked in order to move and rotate rooms in the 3D Viewer.
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With Scene mode enabled, left-clicking a room or piece of 3D clipart selects it and places red and yellow handles on various surfaces within it. The surface on which a handle appears dictates which 3D axis it controls.
- Click and drag a yellow handle to push or pull a room. A temporary measuring line will appear to aid in room placement. Release the mouse button when the room reaches the desired location.
- Click and drag a red handle to rotate a room. A temporary wireframe image of the room will appear as a guide along with an angle indicator. Release the mouse button when the desired angle of rotation has been reached.
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Example: In the screenshot above, a user wants to move the selected room into the background and rotate it so that the L shape faces the opposite direction. To "push" it, she would need to utilize the yellow handle on the back wall. To rotate the room, she could use either the red handle hovering where the room's ceiling would be or the one attached to the floor. This is because both handles are pointing in the same direction, which indicates that they both rotate along the same axis.
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Adjust Lighting and Perspective
Left-click the "Lighting and Perspective" button under the Ribbon Bar's "3D" tab. A new window will appear.
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- Preview Panel
On the right side of the Options window is a panel that displays a preview of the scene.
- Place the cursor over the panel, hold down the left or right mouse button, and move the mouse to rotate the preview.
- A red dot shows the current camera position in relation to the scene and the direction it's pointing. This is merely an indicator as the camera can only be moved in the actual 3D viewer.
- Two yellow dots represent the two light sources for the scene. They can be moved by left-clicking and dragging. The light sources are locked to the translucent globe surrounding the preview and will slide along the globe's surface as they are moved.
- Light Source Intensity
The sliders in this panel control the brightness of the scene's non-directional ambient light, as well as that of the two point light sources.
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- Light Source Specularity
Specularity refers to how reflective a surface is. Increasing the specularity of either light source will cause the surfaces on which it shines to display what are known as "specular highlights." A specular highlight is the bright spot that appears on an object when it is viewed at certain angles.
Specularity can be used to provide a visual cue to the shape of an object and its location relative to the scene's light sources. In the example to the right, the first table is rendered with extremely low specularity, while the second one was rendered with both light sources' specularity set to maximum.
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- Perspective
Perspective involves rendering scene elements closer to the camera as larger than those further away. This slider controls the intensity of that effect. Pulling the slider all the way to the left will completely eliminate perspective.
Tip:
When using the "Walkthrough" feature, set the Perspective slider to Full for easier navigation.
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- Restore Camera Position
Restore the preview camera to its default location and orientation.
Note:
This button only affects the preview camera. It does not affect the scene camera as represented by the red dot in the preview panel.
- Restore Defaults
Restore all Lighting and Perspective settings to their defaults.
- Apply or Reject Settings
Click OK to apply the current Lighting and Perspective settings to the scene and close the options window, or click "Apply" to apply the current settings without closing the window. Clicking "Cancel" will abandon any setting changes and close the window.
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Print or Save Image
The 3D view can be printed, exported as a PDF, or copied to Windows' clipboard. All of these options are accessed through the Print section of the "3D" Ribbon Bar tab. |
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- Print
Send whatever is currently visible in the 3D Viewer to the printer immediately.
- Print Preview
Open a preview of the 3D plan. Click the "Options" button to access certain print settings that are specific to this report. There are also buttons in the Preview window to export the image as a PDF or send the preview to the printer.
- Copy to Clipboard
Copy the current image to Windows' clipboard. It is then possible to paste it into a piece of image editing software for adjustment or enhancement.
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Misc. View 3D Options
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- Highlight Selection
Allow objects in the 3D viewer to be selected and display a red outline around the current selection. Its functionality is slightly different depending on whether or not Scene mode is enabled.
- Scene Mode Disabled
Individual surfaces within a room may be selected. This includes the floor and any attached wall flaps. A selected surface has handles around its perimeter that allow for resizing. See: "Resize Rooms" above.
- Scene Mode Enabled
Entire rooms or 3D models may be selected. A selected object will have a red box surrounding it along with red and yellow handles on each surface that allow for rotation and movement. See: "Arrange Rooms and 3D Clipart" above.
- Shadow
Control whether or not shadows are rendered. Disable shadows to improve performance in very complex scenes or on underpowered hardware.
- Wireframe
Enable or disable wireframe rendering. A wireframe is a simple, white polygon mesh rendered against a black background.
- Room Name
Display room names. The locations of room names in the 3D viewer will match the locations specified for each room in their Room Properties.
- Show Add-Ons
Display an outline around rooms that contain perimeter-based Add-Ons. If an Add-On product has not been assigned a color, its outline will be yellow. Otherwise the outline color in the 3D viewer will match that of the Add-On product.
- Default Walls
Enable a set of display-only walls in rooms that do not already contain 3D wall flaps. Transitions such as windows, cased openings, and doors are rendered automatically when default walls are enabled.
Note:
Default Walls are only for visualization purposes. They do not affect material calculation in any way.
- Wall Settings
Open a new window containing various options related to Default Walls. These settings only affect Default Walls and thus do not have any influence over any 3D wall flaps.
- Height
Text field in which a height for the walls must be entered.
- Thickness
Text field in which a wall thickness must be entered. Valid range: 0' - 2'0
- Color
Drop-down box in which a color for the walls must be specified.
- Zoom to Fit
Automatically adjust the zoom level so that all objects currently being rendered fit within the viewable area.
- Restore Camera Position
Reset the 3D Viewer camera to its original position.
- Texture Quality
Control the level of detail on 3D objects' surfaces. Options available are High, Medium, or Low. Reduce texture quality to improve performance in very complex scenes or on underpowered hardware.
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